Wednesday, February 17, 2021

Wrinkles & Skin Slide

 Heh, forgot to post this on my own website.

14 comments:

  1. That is some crazy skills and an awesome animation! I am though curious, what software do you utilize for this? I haven't seen anything out there that can do such complex tasks.

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  2. Hey man, did u see the implemented the tensions animation modes in blender 2.91?
    https://youtu.be/Hly1NsZ9Z1c
    Here’s a link to one of the videos on it!
    How do u get such realistic skin materials?

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    1. Looks promising... I'll have to see whether it exhibits the creases or banding the other two tension map add-ons do. It's using Vertex Colours instead of Vertex Groups, so that gives me hope. Thanks for the heads up!

      I'm not doing anything especially special regarding skin materials I don't think. Just a lot of fine tuning and keeping the bumps as crisp as possible.

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  3. what is the work you are doing?

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    1. Developing this https://sites.google.com/view/universalhuman/home

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  7. I feel like you are completely unaware, that there is a entire fanbase of you

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  9. I'm not quite sure how to contact you because I don't really have any social media, but I'd love to talk with you about your work. I'd also like to to talk about purchasing some models from you as well.

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  10. Hello Chris. I'm about to buy your Universal Human Body+Face Rig.
    I'm just wondering if we are really available to Sculpt and/or Edit the Mesh in Edit Mode to build our own character based on a Male/Female European/Asiatic/African base mesh.
    This product is really fantastic and I can't wait to play with it.
    Could you please confirm we are totally free to edit the mesh to build a very muscular male or a busty female with Monster face (only crazy examples to be sure before buying).
    Thank You VERY much.

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    1. You can sculpt it as you please, however the deforming areas will start to misbehave the further you deviate from the base shape (you can edit the individual shape keys and weights to compensate though). Changing the topology is usually best avoided, although you can correct for that as well if you're game.

      Generally if you stay within the normal human range you should be fine, but for more drastic changes you might need to get your hands dirty.

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