More from my personal person project. This was just supposed to be a rigging test, but then I got carried away and started texturing and things. So now it sits in that uncomfortable place somewhere in-between rough test and final product.
The tendons are effectors, which in Lightwave are nulls that repel/attract mesh. They have a spherical area of influence, so I had to stretch them out and string several together, then rig them to point towards the knuckles.
No blendshapes involved - only bones and effectors.
What a fantastic work!! i just post on my blog your amazing WIP for the Lightwave community. Thanks a lot to share your experience and i m a fan of your work.
That looks awesome! What was the magic combo to go beyond simple enveloping? Lots of blendshape fixes? How did you do the tendons under the surface?
ReplyDeleteI really like the look of this. Second a request for how you did the tendons. :)
ReplyDeleteI third that motion. How did you do the tendons under the skin?
ReplyDeleteI will fourth that request on how you did the tendons. :)
ReplyDeleteHeheh, any advance on four requests?
ReplyDeleteThe tendons are effectors, which in Lightwave are nulls that repel/attract mesh. They have a spherical area of influence, so I had to stretch them out and string several together, then rig them to point towards the knuckles.
No blendshapes involved - only bones and effectors.
[...] voila, encore un WIP du talentueux Chris Jones qui donne envie de pleurer tellement c’est beau. Comme quoi lightwave3D a de la ressource [...]
ReplyDeleteWhat a fantastic work!! i just post on my blog your amazing WIP for the Lightwave community. Thanks a lot to share your experience and i m a fan of your work.
ReplyDelete