Here's something I just whipped up over the past decade. Well, I started it about a decade ago, but have been giving it some more attention recently.
| I intend to continue refining and perfecting it indefinitely, for use as the basis for whatever humanoid characters I may need in the future. In this instance I've given him an Anatomy Tools inspired makeover as a detail test for my newly revised 3D workflow. It's a bit rough in places - that's what tests are all about.
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Sculpted and textured in Sculptris, modelled and rendered in Lightwave, with some displacement baking help from Blender. Some more details on the
Sculptris forum.
If playback is choppy, try
here.
woooahh! Huge! You wrote that used the blender? hmm i working in blender now and i'm interesting where and using blender tools in this project.
ReplyDeleteI have a project that these renderings could be used in. This is your area and not mine. I have a invention that could use a body to place it on and see how it moves on it. I don't know how possible this is but it's something that I'm interested in. Let me know your thoughts.
ReplyDeleteMy name is Hyung Gook, Lee that I am the freelance South Korea.
ReplyDeleteSaw your excellent work, and asks for your work 'A muscle man'.
Your 'muscle man' is all-important in my work.
Can not work because my computer is Pentium4.
Will not give someone your work, never!
Please, I need your Muscle man (Modeling Data),
Please! send me.
Then, I am happy.
my e-mail : ssangtuch@daum.net