|I intend to continue refining and perfecting it indefinitely, for use as the basis for whatever humanoid characters I may need in the future. In this instance I've given him an Anatomy Tools inspired makeover as a detail test for my newly revised 3D workflow. It's a bit rough in places - that's what tests are all about. |
Wednesday, April 18, 2012
Multipurpose Person Version 1.0
Here's something I just whipped up over the past decade. Well, I started it about a decade ago, but have been giving it some more attention recently.
Sculpted and textured in Sculptris, modelled and rendered in Lightwave, with some displacement baking help from Blender. Some more details on the Sculptris forum.
If playback is choppy, try here.