Apr 182012
 

Here’s something I just whipped up over the past decade.  Well, I started it about a decade ago, but have been giving it some more attention recently.

I intend to continue refining and perfecting it indefinitely, for use as the basis for whatever humanoid characters I may need in the future.  In this instance I’ve given him an Anatomy Tools inspired makeover as a detail test for my newly revised 3D workflow.  It’s a bit rough in places – that’s what tests are all about.

Sculpted and textured in Sculptris, modelled and rendered in Lightwave, with some displacement baking help from Blender.  Some more details on the Sculptris forum.

If playback is choppy, try here.

Mar 232012
 

There’s not much to show for the years between 1999 and 2006 – other than a certain short film project – so let’s skip forward to ’06 when I re-entered the game biz for a few months in order to fund completion of said film.

These are some of the concept paintings I did for an Iron Monkey Studios game during that time. Not sure if/when it will be released..

Mar 062012
 

Now that that mess is out of the way (after yet another laborious cleanup… the infection wasn’t contained after all), it’s time to delve back into the archives and continue where we left off.

Here we have some promo stills from the opening cinematic of KKnD 2, on which I served as Lead Cinematic Artist while at Beam Software in 1997.  The whole intro can be found on YouTube without much effort.

Website Mk III

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Feb 182012
 

Much as I liked my old site, hackers with pharmaceuticals to sell seemed to like it as well, so it had to go. Since I was rebuilding everything (for the third time I might add) I thought I might as well take advantage of the situation and do some redecorating – the upshot of which is that the site works a little bit better now as well. Take that pharma-hackers!

Now I just have to deal with this other ‘entity’ that’s trying to claim ownership of The Passenger and have it blocked from YouTube…

Apr 092011
 

Get The Passenger DVD for $9.95 until the 11th of May 2011. Huzzah!

…or at least that’s what I would have said, if it wasn’t for Chaos.com having some issues updating the price (although the PAL version is currently showing as $9.99, which is close), and since it’s the weekend nothing much can happen until businesses reopen on Monday anyway I guess. So let’s say the sale starts Monday 11th.

[Edit: I'm told this will be fixed overnight, which makes it Tuesday here :/... so I'm extending it to the 12th of May.]

Feb 242011
 

The Passenger is approaching a million YouTube views (insert maniacle Dr Evil laugh here), so to celebrate I thought I’d make the DVD half price ($9.95) for, let’s say, a month (or until I run out of stock). But wait – there’s still 100,000 to go before we reach the magical number, so the more the link gets around the faster we’ll get to 1,000,000 (more maniacle chortling).

Dec 012010
 

A concept for my first Lightwave short, which made it as far as a test animation before I found full time employment. One of my early Fractal Design (now Corel) Painter paintings, 1996.

Nov 302010
 

My last real-life airbrush painting before it was overthrown by the arrival of The Wacom. I never even cleaned out the airbrush. Missing are fireball exlosion and debris, background Harrier and face detail amongst other things. Acrylic, 1995.

<– Cockpit closeup.

Nov 292010
 

The armature for the aforementioned stop motion creature. It’s about 14cm high and is made from aluminium, wire and car bog, with ball and socket joints made from pin heads, and little bolts that inconveniently needed tightening in-between shooting frames. A pain to animate, but not as bad as the wooden one I made a few years earlier.

Nov 272010
 

With school out of the way I could now concentrate on designing the star of my next unfinished animated film. This time I managed to make an armature and some test footage at least, before my new PC arrived on the scene, enabling me to not finish anything in a much more effective manner.

My Art History: EV

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Nov 262010
 

Some final final year Industrial Design designs. This time it’s a single-seater electric vehicle, featuring a suspended “active ride” cockpit that leans into corners. I also made a previs of it in 3D Studio 3 (my first ever 3D computer animation project).

Nov 252010
 

A tablet PC for industrial purposes, featuring a keyboard configured for single-handed use (1994). Left or right hand operation is accommodated via reconfigurable character LEDs within the keys.

Nov 232010
 

One of my final year ID projects (1994). Note the fold-out/swivel screen concepts on the left; at the time, external LCDs were either built into the case or non-existent, and shortly after having conceived this idea a new camera came out featuring the exact same design… and it has been standard on video cameras ever since. Typical!